3 Chairs
The main aspect of today's games was to be able to create an imaginary environment around us. The first game consisted of sitting on chairs in groups of three, and standing up all at the same time for the same reason. Since we could not speak, it is needless to say that it was very difficult to start, or, in other cases, to agree on a subject, which inevitably led to much confusion and awkwardness. I found that the best way to start, end, or progress through this game was through eye contact, in order to understand what your partners are doing and develop on that. However, if the scene stays silent for too long, I found it was a good idea to be spontaneous, and 'convince' your partners into your sudden idea.
I remember when everything did not go as smoothly as expected: I was with Jean Louis and Omar, and we were having a classic case of silence. I waited for an idea from my partners, but since none came, I suddely thought of a rollercoaster. I thought that the gesture of holding the machine thingies that hold you down on your chair as they fall was universal (it was not.) At first, I thought they had caught on, but Omar proceeded to strangle himself with his elevated hands : He had thought I was committing a weird act of assisted suicide the whole time. This is when I failed: I completely fell out of character and rejected Omar's idea, almost telling him what mine was. Long story short, we ended our improvising with Omar choking on the pill I had given him to stop him from killing himself. I now realize that I must ALWAYS SY YES when acting, no mater how odd and confusing the suggestion is.
The Room
Our second task was to imagine a room, really picture where everything in that room is, basically, make it real to us, and walk into it, doing 'something' that represents where we are. I immediately inclined towards a kitchen: I would run into the room to get my burnt cake out of the oven, decide to make pancakes, make some pancakes and miserably fail at turning my first one around: it would stay stuck on the ceiling. This is exactly what I did, and truly felt like I was in that kitchen, a bit annoyed about my burnt cake, but I experienced one problem: I was not sure whether I should speak or not. At the moment, I felt like saying things aloud but deemed it would be wiser not to, since no one else had. However, looking back over this, I realize that talking would have made my performance much more believable, and that it did not matter what other people did since everyone's performance was different. Plus, many more people would have understood the burn cake part...
I am not sure why I have used so many commas in this entry.
The main aspect of today's games was to be able to create an imaginary environment around us. The first game consisted of sitting on chairs in groups of three, and standing up all at the same time for the same reason. Since we could not speak, it is needless to say that it was very difficult to start, or, in other cases, to agree on a subject, which inevitably led to much confusion and awkwardness. I found that the best way to start, end, or progress through this game was through eye contact, in order to understand what your partners are doing and develop on that. However, if the scene stays silent for too long, I found it was a good idea to be spontaneous, and 'convince' your partners into your sudden idea.
I remember when everything did not go as smoothly as expected: I was with Jean Louis and Omar, and we were having a classic case of silence. I waited for an idea from my partners, but since none came, I suddely thought of a rollercoaster. I thought that the gesture of holding the machine thingies that hold you down on your chair as they fall was universal (it was not.) At first, I thought they had caught on, but Omar proceeded to strangle himself with his elevated hands : He had thought I was committing a weird act of assisted suicide the whole time. This is when I failed: I completely fell out of character and rejected Omar's idea, almost telling him what mine was. Long story short, we ended our improvising with Omar choking on the pill I had given him to stop him from killing himself. I now realize that I must ALWAYS SY YES when acting, no mater how odd and confusing the suggestion is.
The Room
Our second task was to imagine a room, really picture where everything in that room is, basically, make it real to us, and walk into it, doing 'something' that represents where we are. I immediately inclined towards a kitchen: I would run into the room to get my burnt cake out of the oven, decide to make pancakes, make some pancakes and miserably fail at turning my first one around: it would stay stuck on the ceiling. This is exactly what I did, and truly felt like I was in that kitchen, a bit annoyed about my burnt cake, but I experienced one problem: I was not sure whether I should speak or not. At the moment, I felt like saying things aloud but deemed it would be wiser not to, since no one else had. However, looking back over this, I realize that talking would have made my performance much more believable, and that it did not matter what other people did since everyone's performance was different. Plus, many more people would have understood the burn cake part...
I am not sure why I have used so many commas in this entry.
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