Drive Blind
Based on your unawareness of your surroundings thanks to your closed eyes, guided forward by the simple taps (taps, not hits!) of your partner (or vice versa), you are transformed into a car, a car with no actual control on where it is going, or a driver, with full control on the path of your partner. The point of the game (as I see it) is to make you feel more aware of the space, or lack of space, around you, and also to be able to completely allow yourself to be something else with all of your being... that is, a car that DOESN'T complain when it involuntarily hits a stack of chairs, (Sorry, Tau.), or a driver, constantly aware of when something may go slightly wrong, ready to tap your partner to the right direction at any moment.
My experience with the game was interesting. I realized it all came down to trust, and when I was the blind car, I of course felt very panic struck at first: I could feel people moving right next to me, I was not sure where I was headed and could not keep up a clear virtual map in my mind )though I tried with haste!). I even attempted to make myself believe I was in control, but it was useless. I eventually entered a 'zone': I was not a car, not a terrified student, but something moving on its own in response to taps on my shoulders, walking into nothingness. I did not however enter a 'zone' as a driver. I simply patted Tau into different directions, desperately attempting to prevent collisions. This was however not entirely successful.
Zip Zap Boing
One of the harder games of the day, Zip Zap Boing was based on the concept of quick and accurate responses. We were standing in a circle, and one was to swipe his hands to the left or right, 'Zip', or swipe his hand towards someone across the circle, 'Zap', or return a Zip or Zap with a 'Boing!'.The Zips, Zaps and Boings had to be immediately passed on or returned, eventually leading to an ambiance of quick paced chaos. One who uttered the wrong syllable or failed to produce a reflex ended up being eliminated from the circle. I think the game's point was to improve reflexes, coordination and thought train, since it was almost impossible to follow up with the right move if you were not on time, saying the right syllable and doing the right movement, and thinking about the game, and only the game.
I have to say this game was not my forte, as I was quick to be eliminated. The Zips, by far my favorite, made me feel confident that I was okay at passing on. It was however when Zaps and Boings came along that I was at a loss: Too many words, to many people, too many choices and too much confusion! Entering a 'zone' was needless to say, very difficult. This did however eventually happen, but only for a few seconds: I could somehow forget about everything except the game, focus on the right words at the right time and say the right words while doing the right actions almost automatically. It was almost like it was not even me speaking, but words were still coming out of my mouth, and actions were still being performed.
Based on your unawareness of your surroundings thanks to your closed eyes, guided forward by the simple taps (taps, not hits!) of your partner (or vice versa), you are transformed into a car, a car with no actual control on where it is going, or a driver, with full control on the path of your partner. The point of the game (as I see it) is to make you feel more aware of the space, or lack of space, around you, and also to be able to completely allow yourself to be something else with all of your being... that is, a car that DOESN'T complain when it involuntarily hits a stack of chairs, (Sorry, Tau.), or a driver, constantly aware of when something may go slightly wrong, ready to tap your partner to the right direction at any moment.
My experience with the game was interesting. I realized it all came down to trust, and when I was the blind car, I of course felt very panic struck at first: I could feel people moving right next to me, I was not sure where I was headed and could not keep up a clear virtual map in my mind )though I tried with haste!). I even attempted to make myself believe I was in control, but it was useless. I eventually entered a 'zone': I was not a car, not a terrified student, but something moving on its own in response to taps on my shoulders, walking into nothingness. I did not however enter a 'zone' as a driver. I simply patted Tau into different directions, desperately attempting to prevent collisions. This was however not entirely successful.
Zip Zap Boing
One of the harder games of the day, Zip Zap Boing was based on the concept of quick and accurate responses. We were standing in a circle, and one was to swipe his hands to the left or right, 'Zip', or swipe his hand towards someone across the circle, 'Zap', or return a Zip or Zap with a 'Boing!'.The Zips, Zaps and Boings had to be immediately passed on or returned, eventually leading to an ambiance of quick paced chaos. One who uttered the wrong syllable or failed to produce a reflex ended up being eliminated from the circle. I think the game's point was to improve reflexes, coordination and thought train, since it was almost impossible to follow up with the right move if you were not on time, saying the right syllable and doing the right movement, and thinking about the game, and only the game.
I have to say this game was not my forte, as I was quick to be eliminated. The Zips, by far my favorite, made me feel confident that I was okay at passing on. It was however when Zaps and Boings came along that I was at a loss: Too many words, to many people, too many choices and too much confusion! Entering a 'zone' was needless to say, very difficult. This did however eventually happen, but only for a few seconds: I could somehow forget about everything except the game, focus on the right words at the right time and say the right words while doing the right actions almost automatically. It was almost like it was not even me speaking, but words were still coming out of my mouth, and actions were still being performed.
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