Moving Tableaux
The concept of the 'moving tableaux' is... well, what it sounds like, a tableaux that moves. A moving tableaux is composed of a group of people who create a painting with their still figures (much like the 'Tableaux' activity, but we are allowed to move in order to create a 'living' painting that tells a story. Much like the previous tableaux activity, the concept was to be able to meld wit the group instead of standing out as one individual, and since the theme was to create a monster, we truly had to be one person.
I remember having a lot of fun with the game: Gaia and me were the eyes of the monster, Lorenzo was the mouth full of teeth, Sarah the nostrils and Jean Louis and Mohamed the flailing arms. We each had our own distinctive 'noises', (for example, the eyes went 'squish'each time they closed) which really added flair to our monster and made it more believable. I truly felt as if we were one being, no longer individuals, and if one of us went wrong, the whole ensemble would fail: we really had to depend on each other and be 'one' to make it work. This was essential since we could not monitor what everyone was doing at the same time.
Dubbing
I personally think dubbing is the funnest game I have played so far. It was a game based on one person providing sound effects and speech outside the stage while that person's partner acted out their sound effects or stories as best as they could without making any sound. This obviously resulted in hilarious examples of things that were completely unexpected. I think the purpose of the game was to give us an introduction on improvisation and actual acting, since the 'speaker' often had no idea what he was saying, and was making everything up on the spot. This was my case. When my wonderful acting character Sarah came on stage, a short ÁHA moment sprung to my mind, almost automatic, and I decided to turn Sarah into a dog , mainly for the amusement of myself and everyone. I found that the most ridiculously cruel things I said that put Sarah into the most embarrassing situations were the best and funniest to experiment with, which gives me a good idea on how to formulate improvisation in the future.
The concept of the 'moving tableaux' is... well, what it sounds like, a tableaux that moves. A moving tableaux is composed of a group of people who create a painting with their still figures (much like the 'Tableaux' activity, but we are allowed to move in order to create a 'living' painting that tells a story. Much like the previous tableaux activity, the concept was to be able to meld wit the group instead of standing out as one individual, and since the theme was to create a monster, we truly had to be one person.
I remember having a lot of fun with the game: Gaia and me were the eyes of the monster, Lorenzo was the mouth full of teeth, Sarah the nostrils and Jean Louis and Mohamed the flailing arms. We each had our own distinctive 'noises', (for example, the eyes went 'squish'each time they closed) which really added flair to our monster and made it more believable. I truly felt as if we were one being, no longer individuals, and if one of us went wrong, the whole ensemble would fail: we really had to depend on each other and be 'one' to make it work. This was essential since we could not monitor what everyone was doing at the same time.
Dubbing
I personally think dubbing is the funnest game I have played so far. It was a game based on one person providing sound effects and speech outside the stage while that person's partner acted out their sound effects or stories as best as they could without making any sound. This obviously resulted in hilarious examples of things that were completely unexpected. I think the purpose of the game was to give us an introduction on improvisation and actual acting, since the 'speaker' often had no idea what he was saying, and was making everything up on the spot. This was my case. When my wonderful acting character Sarah came on stage, a short ÁHA moment sprung to my mind, almost automatic, and I decided to turn Sarah into a dog , mainly for the amusement of myself and everyone. I found that the most ridiculously cruel things I said that put Sarah into the most embarrassing situations were the best and funniest to experiment with, which gives me a good idea on how to formulate improvisation in the future.
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